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== ยาซูยูกิ โอดะ ==
ในฐานะที่เป็นส่วนหนึ่งของดิมส์ โอดะได้เป็นผู้ออกแบบการต่อสู้ของ''[[สตรีทไฟเตอร์ IV]]'' และทำงานในเกมข้ามฝั่งอย่าง''[[สตรีทไฟเตอร์ X เทคเคน]]'' ในภายหลัง โอดะได้ทำหน้าที่กำกับ''[[เดอะคิงออฟไฟเทอส์ XIV]]'' หลังกลับคืนสู่บริษัทเอสเอ็นเค<ref name="sf">{{cite web|url=http://dreamcancel.com/2015/10/27/kofxiv-director-yasuyuki-oda-was-previously-sf4-battle-director-and-game-designer/|title=KOFXIV Director Yasuyuki Oda Was Previously SF4 Battle Director and Game Designer|publisher=Dream Cancel|date=October 27, 2015|access-date=October 29, 2015|author=Lazy Freddy|url-status=live|archive-url=https://web.archive.org/web/20151030200125/http://dreamcancel.com/2015/10/27/kofxiv-director-yasuyuki-oda-was-previously-sf4-battle-director-and-game-designer/|archive-date=October 30, 2015}}</ref> This was his first contribution to the franchise, leading a younger staff. During Oda's first employment at SNK, games like ''[[Virtua Fighter (video game)|Virtua Fighter]]'' motivated him to make a 3D game after his departure. When Oda returned to SNK, he decided to transition the ''King of Fighters'' series from 2D to 3D though the adaption of some characters was more difficult than others.<ref name="Famitsu">{{cite web|url=http://www.famitsu.com/news/201512/10094237.html|title=『ザ・キング・オブ・ファイターズ XIV』プロデューサーインタビュー! 最新作は新旧スタッフが総力を挙げて開発(1/2)|publisher=Famtisu|access-date=December 11, 2015|url-status=live|archive-url=https://web.archive.org/web/20151210141059/http://www.famitsu.com/news/201512/10094237.html|archive-date=December 10, 2015}}</ref> Despite initial issues with the online mode and other features from the game, Yasuyuki Oda stated the fan response to ''The King of Fighters XIV'' was positive especially after fixing these issues. As a result, he thinks ''The King of Fighters XV'' is possible but the company wants to focus on other franchises too.<ref>{{cite web|url=http://latam.ign.com/king-of-fighters-xiv/41251/interview/yasuyuki-oda-y-hayato-watanabe-hablan-sobre-el-desarrollo-y|title=Yasuyuki Oda y Hayato Watanabe hablan sobre el Desarrollo Y Futuro de KOF|publisher=IGN|author=Moreno, Tania|language=es|date=August 18, 2017|access-date=August 20, 2017|url-status=live|archive-url=https://web.archive.org/web/20170820230235/http://latam.ign.com/king-of-fighters-xiv/41251/interview/yasuyuki-oda-y-hayato-watanabe-hablan-sobre-el-desarrollo-y|archive-date=August 20, 2017}}</ref> In making the arcade port of this game, Oda was inspired by Taito's NESiCAxLive 2 based on its capabilities.<ref name="gamegrin"/> Oda stated [[Leona Heidern]] and [[Kyo Kusanagi]] are his favorite characters in ''The King of Fighters'' series.<ref name="arcadeattack">{{cite web|url=https://www.arcadeattack.co.uk/yasuyuki-oda-snk/|title=Yasuyuki Oda (SNK) – Interview|publisher=Arcade Attack|access-date=January 2, 2019|archive-url=https://web.archive.org/web/20190629163638/https://www.arcadeattack.co.uk/yasuyuki-oda-snk/|archive-date=June 29, 2019|url-status=live}}</ref> Oda noted that while researching new characters for ''KOF XIV'', Kyo's moves avoided stereotypes like Japanese [[Sumo|sumo wrestlers]] to produce more variety within the cast, which included characters of multiple nationalities. Oda added that they "Kyo-ify" the new members to produce originality in the game.<ref>{{cite web|url=https://www.eventhubs.com/news/2017/jan/03/yamazaki-and-blue-mary-were-left-out-kof14kof14-make-it-feel-more-kof-less-fatal-fury-art-fightings-jack-turner-john-crawley-also-considered/|title=Yamazaki and Blue Mary were left out of KoF14KoF14 to make it feel 'more KoF, less Fatal Fury', Art of Fighting's Jack Turner, John Crawley also considered|publisher=Eventhumbs|date=January 3, 2017|access-date=September 9, 2018|archive-url=https://web.archive.org/web/20180910014551/https://www.eventhubs.com/news/2017/jan/03/yamazaki-and-blue-mary-were-left-out-kof14kof14-make-it-feel-more-kof-less-fatal-fury-art-fightings-jack-turner-john-crawley-also-considered/|archive-date=September 10, 2018|url-status=live}}</ref>
 
== อ้างอิง ==