ผลต่างระหว่างรุ่นของ "ผู้ใช้:Gm ant/กระบะทราย"

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Gm ant (คุย | ส่วนร่วม)
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Gm ant (คุย | ส่วนร่วม)
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{{กระบะทรายผู้ใช้}}
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{{Infobox VG series
| title = เฮโล
| image = Halo (series) logo.svg
| developer = {{plainlist|
* [[บันจี้]] <small>(2001–2010)</small>
* [[เอนเซมเบิล สตูดิโอส์]] <small>(2009)</small>
* [[343 อินดัสตรี]] <small>(2011–ปัจจุบัน)</small>
* [[ครีเอทีพแอสเซมบลี]] <small>(2017)</small>
}}
| publisher = [[ไมโครซอฟท์สตูดิโอส์]]
| platforms = {{plainlist|
* [[เอกซ์บอกซ์]]
* [[ไมโครซอฟท์ วินโดวส์]]
* [[ระบบปฏิบัติการแมคอินทอช]]
* [[เอกซ์บอกซ์ 360]]
* [[วินโดวส์โฟน]]
* [[ไอโอเอส]]
* [[เอกซ์บอกซ์ วัน]]
* [[เกมอาร์เคด]]
}}
| platform of origin = เอกซ์บอกซ์
| first release version = ''[[เฮโล: คอมแบท อีโวลด์]]''
| first release date = 15 กันยายน 2001
| latest release version = ''[[เฮโล วอร์ส 2]]''
| latest release date = 21 กุมภาพันธ์ 2017
| genre = [[วิดีโอเกมยิงมุมมองบุคคลที่หนึ่ง]], วางแผนแบบเรียลไทม์}}
 
'''''เฮโล''''' เป็นวิดีโอเกมทยิงมุมมองบุคคลที่หนึ่ง ที่มีเนื้อเรื่องแบบวิทยาศาสตร์การทหาร ถูกสร้างขึ้นโดยบันจี้ และปัจจุบันถูกบริหารและพัฒนาโดย [[343 อินดัสตรี]] ซึ่งเป็นบริษัทในเครือ [[ไมโครซอฟท์สตูดิโอส์]]. โดยเนื้อเรื่องหลักของวิดีโอเกมชุดนี้มาจากสงครามข้ามดวงดาวระหว่างมนุษย์และพันธมิตรของสิ่งมีชีวิตนอกโลกที่เรียกว่าเดอะคอนเวอร์เนนท์ โดยกลุ่มเดอะคอนเวอร์เนนท์ นำโดยผู้นำทางศาสนาของพวกสิ่งมีชีวิตนอกโลกที่เรียกว่า โปรเฟตส์ ผู้ที่สัการะบูชา [[อารยะธรรมโบราณ]] ซึ่งรู้จักในนาม [[ผู้บุกเบิก]] ทีเสียชีวิตระหว่างการต่อสู้กับกลุ่ม[[กาฝาก]]อย่าง [[Flood (Halo)|Flood]] โดยจุดโฟกัสของแฟรนไชส์นี้นั้นอยู่ที่การเดินทางของ [[มาสเตอร์ชิฟ (เฮโล)|มาสเตอร์ชิฟ จอห์น-117]] หนึ่งในสมาชิกกลุ่ม [[supersoldier]] ที่มีชื่อเรียกว่า [[สปาร์ตา]]และระบบ[[ปัญญาประดิษฐ์]] (AI) ที่เดินทางไปด้วยกันอย่าง [[คอร์ทานา (เฮโล)|คอร์ทานา]] โดยตัวละครอื่น ๆ เช่น Noble Six จาก[[เฮโล: รีช]] ก็ได้รับการแนะนำในวิดีโอเกมชุดนี้เช่นเดียวกัน
The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well-written as previous Rockstar games and cited the plot strengths of ''Grand Theft Auto IV'' and ''Red Dead Redemption''.<ref name="Eurogamer Review"/><ref name="Game Informer Review"/><ref name="Joystiq Review"/><ref name="OXM Review"/> Other reviewers felt that having multiple lead protagonists with contrasting personalities gave the narrative tighter pacing.<ref name="Destructoid Review"/>{{sfn|Edge|2013|p=86}}<ref name="IGN Review"/><ref name="Polygon Review"/> ''Edge'' thought the choice to host multiple leads was crucial, writing "what [at first] seemed like a gimmick ultimately proves to be the bedrock for the game as a whole".<ref name="E272" /> Hollander Cooper of [[GamesRadar]] thought that the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.<ref name="GRadar">{{cite web |last=Cooper |first=Hollander |url=http://www.gamesradar.com/gta-5-review/ |title=GTA 5 review |work=[[GamesRadar]] |publisher=[[Future plc]] |date=24 October 2013 |accessdate=29 October 2013 |archiveurl=https://web.archive.org/web/20140122101933/http://www.gamesradar.com/gta-5-review/ |archivedate=22 January 2014 |deadurl=no}}</ref> GameSpot's Petit considered Trevor in particular a "truly horrible, terrifying, psychotic human being—and a terrific character".<ref name="Gamespot Review"/> Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.<ref name="Eurogamer Review"/> Joystiq's de Matos faulted the protagonists' lack of likability for him, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".<ref name="Joystiq Review"/> Greg Tito of ''[[The Escapist (magazine)|The Escapist]]'' had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.<ref name="Escapist Review"/>
คำโดยว่า "เฮโล" หมายถึง [[Halo Array]]ซึ่งเป็นกลุ่มของอาวุธขนาดใหญ่ที่อยู่อาศัยในรูปแบบอาวุธวงแหวนที่ถูกสร้างขึ้นโดยกลุ่มผู้บุกเบิกเพื่อทำลาย Flood โดยมันมีลักษณะคล้ายกับ [[Orbital (The Culture)|Orbitals]] ในนิยายเรื่อง [[Culture series|Culture]] ของ เอียน แบงค์ส และดูคล้ายกับสิ่งที่อยู่ในนิยาย [[Ringworld]]ของ [[แลร์รี นิเวน]] <ref name="halo">{{cite web|url=http://www.cdmag.com/articles/028/170/halo_preview2.html|title=Bungie dreams of rings and things, part 2|last=Sones|first=Benjamin E.|date=2000-07-14|quote=we don't want people to think this is the game of Niven's Ringworld, simply because it takes place on a ring-shaped artificial world… you'd be surprised how often people assume this. ... structurally it's more similar to the "orbitals" in Iain M. Banks' Culture novels.|work=Computer Games Online|accessdate=13 April 2013|archiveurl=https://web.archive.org/web/20050408113351/http://www.cdmag.com/articles/028/170/halo_preview2.html|archivedate=2005-04-08}}</ref><ref name="cuddy">{{cite book|title=Halo and Philosophy: Intellect Evolved|last=Cuddy|first=Luke|date=2011-06-07|publisher=Open Court|isbn=0812697189|quote=[...] Banks put out the Culture series of books, which envisions a slightly smaller structure called an "orbital" -- probably closer to the Halo structures [...]}}</ref><ref>{{cite web |url=http://xbox360.ign.com/articles/704/704806p6.html |title=The Influence of Literature and Myth in Videogames|accessdate=August 12, 2007|last=Perry|first=Douglas C.|date=May 17, 2006|work=[[IGN]]|publisher=[[Ziff Davis]]|page=6|quote=[Frank O'Connor, Bungie] The idea of a Ringworld, first posited in sci-fi by Larry Niven in his novel of the same name, is actually a variation of a [[Dyson Sphere]], a fantastically impossible object described by the 20th century physicist, [[Freeman Dyson]]... icosohedron-shaped artificial worlds have also been used by [[Iain M. Banks]] and others because they are cool. And that's why we used one.}}</ref><ref>{{cite web| last=Grazier| first=Kevin R.| title=''Halo'' Science 101| url=http://www.gamasutra.com/features/20070502/grazier_02.shtml| work=[[Gamasutra]] | date=May 2, 2007| accessdate=August 12, 2007}}</ref>
 
วิดีโอเกมชุดนี้ได้รับคำวิจารณ์แงงบวกอย่างถล่มถลายจากนักวิจารณ์และถูกเรียกว่าเป็นจุดขายสำคัญของ[[เอกซ์บอกซ์]]<ref name="GWR08-Hardware">{{cite book| editor=Craig Glenday| title=Guinness World Records Gamer's Edition 2008| series=[[Guinness World Records]]| date=March 11, 2008| publisher=Guinness| isbn=978-1-904994-21-3| chapter=Hardware History II| page=27}}</ref> และนำไปสู่การเกิดคำว่า นักฆ่าเฮโล ที่ใช้อธิบายเกมคอนโซลที่ต้องการหรือได้รับการพิจารณาให้ดีขึ้นกว่าเฮโล<ref name="halokiller">{{cite web| last=Islam| first=Zak| date=July 11, 2011| url=http://www.playstationlifestyle.net/2010/07/11/pachter-respawn-entertainment%E2%80%99s-next-game-will-be-halo-killer/| title=Respawn Entertainment's Next Game Will be Halo Killer| work=PlayStation LifeStyle| accessdate=July 23, 2012}}</ref> จากความสำเร็จของ ''[[Halo: Combat Evolved]]'', และการทำการตลาดของผู้จัดจำหน่ายอย่าง[[ไมโครซอฟท์]], ทำให้ภาคต่อมาในวิด๊โอเกมชุดนี้มียอดขายยอดเยี่ยมเป็นประวัติการณ์.<ref name="170 million" /><ref>{{cite web| url=http://www.smh.com.au/articles/2007/09/22/1189881838207.html| title=The $300m space invader| work=[[The Sydney Morning Herald]]| date=September 23, 2007| first=Laura| last=Parker| accessdate=June 3, 2008}}</ref><ref>{{cite news| url=https://www.reuters.com/article/2010/09/16/us-microsoft-sales-idUSTRE68F0AC20100916| title=Microsoft "Halo: Reach" sales hit $200 million on 1st day|agency=[[Reuters]]|date=September 16, 2010| accessdate=June 13, 2011 |last1=Slodkowski |first1=Antoni |last2=Izumi |first2=Sachi}}</ref> โดยวิดีโอเกมชุดนี้สามารถจัดจำหน่ายได้ 65 ล้านชุดทั่วโลกพร้อมกับทำรายได้ไปกว่า 3.4 พันล้านดอลล่าร์สหรัฐ<ref name="gamespot-65mil"/><ref name="revenue1">{{cite web| url=http://www.joystiq.com/2012/11/12/halo-4-made-220-million-day-one-on-track-to-300-million-in-fi/| title=Halo 4 made $220 million day one, on track to $300 million in first week|work=[[Joystiq]]|publisher=[[AOL]]|date=November 12, 2012| accessdate=November 12, 2012|last1=Sliwinski |first1=Alexander}}</ref><ref>{{cite web| url=http://www.videogamer.com/xbox360/halo_4/news/halo_4_sales_in_the_region_of_4_million_next_game_in_series_already_underway.html| title=Halo 4 sales in the region of 4 million, next game in series already underway|work=VideoGamer.com|date=December 6, 2012| accessdate=December 6, 2012|last1=Orry |first1=James}}</ref> <!-- http://news.xbox.com/2014/10/games-halo-master-chief-collection-pre-download -->
Various in-game elements were recognised with awards. Two characters, Trevor Philips and [[List of Grand Theft Auto V characters#Lamar Davis|Lamar Davis]], received numerous nominations for Best Character, and Lamar won the award from Giant Bomb.<ref name="GiantBomb">{{cite web |url=http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-two/1100-4804/ |title=Giant Bomb's 2013 Game of the Year Awards: Day Two |work=[[Giant Bomb]] |publisher=[[CBS Interactive]] |date=24 December 2013 |accessdate=8 January 2014 |archiveurl=https://web.archive.org/web/20140122054830/http://www.giantbomb.com/articles/giant-bomb-s-2013-game-of-the-year-awards-day-two/1100-4804/ |archivedate=28 January 2014 |deadurl=no}}</ref> The music also received awards from Spike VGX,<ref name="VGX-win"/> ''[[Hardcore Gamer]]''<ref name="HG-Sound">{{cite web |url=http://www.hardcoregamer.com/2013/12/21/2013-best-original-soundtrack/67130/ |title=2013 Best Original Soundtrack |work=[[Hardcore Gamer]]|date=21 December 2013 |accessdate=24 December 2013 |archiveurl=https://web.archive.org/web/20131224112844/http://www.hardcoregamer.com/2013/12/21/2013-best-original-soundtrack/67130/ |archivedate=24 December 2013 |deadurl=no}}</ref> and ''[[The Daily Telegraph]]''.<ref name="Telegraph">{{cite news |url=http://www.telegraph.co.uk/technology/video-games/10542023/Telegraph-Video-Game-Awards-2013.html |title=Telegraph Video Game Awards 2013 |last=Hoggins |first=Tom |newspaper=[[The Daily Telegraph]]|publisher=[[Telegraph Media Group]]|date=31 December 2013 |accessdate=7 January 2014 |location=London |archiveurl=https://web.archive.org/web/20140107152717/http://www.telegraph.co.uk/technology/video-games/10542023/Telegraph-Video-Game-Awards-2013.html |archivedate=7 January 2014 |deadurl=no}}</ref> ''Grand Theft Auto Online'' won Best Multiplayer from GameTrailers<ref name="GameTrailers">{{cite web |url=http://www.gametrailers.com/videos/acdl95/gametrailers-game-of-the-year-awards-winners-montage |title=GameTrailers Game of the Year Awards Video&nbsp;— Winners Montage |work=[[GameTrailers]] |publisher=[[Viacom Media Networks]] |date=7 January 2014 |accessdate=8 January 2014 |archiveurl=https://web.archive.org/web/20140108014032/http://www.gametrailers.com/videos/acdl95/gametrailers-game-of-the-year-awards-winners-montage |archivedate=8 January 2014 |deadurl=no}}</ref> and BAFTA,<ref name="bafta"/> and Best Xbox 360 Multiplayer from IGN.<ref name="IGN-XBOXMultiplayer">{{cite web |url=http://ign.com/wikis/best-of-2013/Best_Xbox_360_Multiplayer_Game |title=Best Xbox 360 Multiplayer Game&nbsp;— IGN's Best of 2013 |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=24 December 2013 |archiveurl=https://web.archive.org/web/20131224133758/http://www.ign.com/wikis/best-of-2013/Best_Xbox_360_Multiplayer_Game |archivedate=24 December 2014 |deadurl=no}}</ref> ''Online'' was also nominated for Biggest Disappointment by [[Game Revolution]]<ref name="GR-Disappoint">{{cite web |url=http://www.gamerevolution.com/news/biggest-disappointment-2013-23131 |title=Biggest Disappointment 2013 |last=Tan |first=Nicholas |work =[[Game Revolution]] |publisher=AtomicOnline |date=17 December 2013 |accessdate=8 January 2014 |archiveurl=https://web.archive.org/web/20140108134727/http://www.gamerevolution.com/news/biggest-disappointment-2013-23131 |archivedate=8 January 2014 |deadurl=no}}</ref> and ''Hardcore Gamer''.<ref name="HG-Disappoint">{{cite web |url=http://www.hardcoregamer.com/2013/12/21/2013-most-disappointing/67167/ |title=2013 Most Disappointing |work=[[Hardcore Gamer]] |date=21 December 2013 |accessdate=24 December 2013 |archiveurl=https://web.archive.org/web/20131224151428/http://www.hardcoregamer.com/2013/12/21/2013-most-disappointing/67167/ |archivedate=24 December 2013 |deadurl=no}}</ref> ''Grand Theft Auto V'' won Best Technical Achievement in the ''Telegraph'' Video Game Awards,<ref name="Telegraph"/> and Best Technology at the 14th Annual [[Game Developers Choice Awards]].<ref name="GameDevelopersAwards">{{cite web|last= |first= |title=14th Annual Game Developers Choice Awards |url=http://www.gamechoiceawards.com/winners/index.html |publisher=Game Developers Choice Awards |date=9 January 2014|accessdate=21 March 2014 |archiveurl=http://www.gamechoiceawards.com/winners/index.html |archivedate=27 May 2014 |deadurl=no}}</ref> The graphical and artistic design also received awards from IGN,<ref name="IGN-XBOXGraphics">{{cite web |url=http://ign.com/wikis/best-of-2013/Best_Xbox_360_Graphics |title=Best Xbox 360 Graphics&nbsp;— IGN's Best of 2013 |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=24 December 2013 |archiveurl=https://web.archive.org/web/20131224133803/http://www.ign.com/wikis/best-of-2013/Best_Xbox_360_Graphics |archivedate=24 December 2013 |deadurl=no}}</ref> ''The Daily Telegraph''<ref name="Telegraph"/> and BAFTA,<ref name="bafta"/> and a nomination at the Game Developers Choice Awards.<ref name="GameDevelopersAwards"/>
 
ยอดขายที่แข็งแกร่งยังนำไปสู่การขยายแฟรนไชส์ไปยังสื่อบันเทิงและสินค้าอื่น ๆ โดยมีนวนิยายที่ติดอันดับขายดีหลายครั้ง นวนิยายภาพ วิดีโอเกมชุด [[Halo Wars]] ซึ่งนำวิดีโอเกมชุดนี้ไปสู่รูปแบบที่แตกต่างไปจากวิดีโอเกมหลักคือการเป็นเกมประเภทวางแผนแบบเรียลไทม์ ในขณะที่ส่วนที่เหลือของเกมในซีรีส์เป็นแนวมุมมองบุคคลที่หนึ่ง. นอกเหนือจากไตรภาคต้นฉบับแล้วบันจี้ได้พัฒนาภาคเสริมอย่าง[[เฮโล 3 โอดีเอสที]] และภาคก่อนหน้าอย่าง เฮโล: รีช ซึ่งเป็นเกมสุดท้ายที่พวกเขาได้รับสิทธิให้พัฒนา ทั้งนี้การรีมาสเตอร์เกมภาคแรกภายใต้ภาพแบบความละเอียดสูงนั้นเริ่มต้นในปี 2011 โดยมีชื่อว่า
''Grand Theft Auto V'' also received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards.<ref name="InsideGaming2013"/> The general public also voted for the game to receive some accolades, such as the User Choice Award at the PlayStation Awards 2013,<ref name="PlayStationAwards 2013">{{cite web |last=Ray Corriea |first=Alexa |title=Grand Theft Auto 5 goes platinum at Sony PlayStation Awards |url=http://www.polygon.com/2013/12/4/5174096/grand-theft-auto-5-goes-platinum-at-sony-playstation-awards |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=4 December 2013 |accessdate=6 December 2013 |archiveurl=https://web.archive.org/web/20131207012137/http://www.polygon.com/2013/12/4/5174096/grand-theft-auto-5-goes-platinum-at-sony-playstation-awards |archivedate=7 December 2013 |deadurl=no}}</ref> and the Community Choice award from Destructoid.<ref name="Dest-COMM">{{cite web |url=http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-community-choice-267930.phtml |title=The winner of Destructoid's best of 2013 community choice |last=Dixon |first=Andy |work=[[Destructoid]] |publisher=ModernMethod/Destructoid LLC |date=24 December 2013 |accessdate=8 January 2014 |archiveurl=https://web.archive.org/web/20140122135805/http://www.destructoid.com/the-winner-of-destructoid-s-best-of-2013-community-choice-267930.phtml |archivedate=22 January 2014 |deadurl=no}}</ref> ''Grand Theft Auto V'' received the Platinum Award at the PlayStation Awards,<ref name="PlayStationAwards 2013 "/> and was named the Best British Game from BAFTA.<ref name="bafta"/> At IGN's Best of 2013 Awards, it received multiple wins, including Best Xbox 360 Graphics,<ref name="IGN-XBOXGraphics"/> Best Xbox 360 Sound,<ref name="IGN-XBOXSound">{{cite web |url=http://ign.com/wikis/best-of-2013/Best_Xbox_360_Sound |title=Best Xbox 360 Sound&nbsp;— IGN's Best of 2013 |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=24 December 2013 |archiveurl=https://web.archive.org/web/20131224133805/http://www.ign.com/wikis/best-of-2013/Best_Xbox_360_Sound |archivedate=24 December 2013 |deadurl=no}}</ref> and Best Action Game on Xbox 360,<ref name="IGNXBOX"/> PlayStation 3<ref name="IGN-PS3Action">{{cite web |url=http://ign.com/wikis/best-of-2013/Best_PS3_Action_Game |title=Best PS3 Action Game&nbsp;— IGN's Best of 2013 |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=24 December 2013 |archiveurl=https://web.archive.org/web/20131224164813/http://www.ign.com/wikis/best-of-2013/Best_PS3_Action_Game |archivedate=24 December 2013 |deadurl=no}}</ref> and overall.<ref name="IGN-Action">{{cite web |url=http://ign.com/wikis/best-of-2013/Best_Overall_Action_Game |title=Best Overall Action Game&nbsp;— IGN's Best of 2013 |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=24 December 2013 |archiveurl=https://web.archive.org/web/20131224194406/http://www.ign.com/wikis/best-of-2013/Best_Overall_Action_Game |archivedate=24 December 2013 |deadurl=no}}</ref>
[[เฮโล: คอมแบท อีโวลด์ แอนนิเวอร์ซารี]] ซึ่งวางจำหน่ายเมื่อ 15 พฤศจิกายน 2011 10 ปีหลังจากวางจำหน่ายภาคต้นฉบับ. ขณะที่เกมภาคใหม่หลังจบไตรภาคแรกอย่าง [[เฮโล 4]] วางจำหน่ายเมื่อวันที่ 6 พฤศจิกายน 2012 [[เฮโล: เดอะ มาสเตอร์ ชีฟ คอลเลกชัน]] ซึ่งเป็นเกมรีมาสเตอร์ของเกมทั้ง 4 ภาค, ได้วางจำหน่ายบน [[เอกซ์บอกซ์ วัน]] เมื่อ 11 พฤศจิกายน 2014<ref>{{cite web|last1=Gies|first1=Arthur|title=Halo: The Master Chief Collection review: the library|url=http://www.polygon.com/2014/11/7/7076007/halo-the-master-chief-collection-review-xbox-one|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|accessdate=November 11, 2014}}</ref>, ในเดือนตุลาคม 2015 [[เฮโล 5: การ์เดี้ยนส์]] ก็ได้ออกจำหน่ายและในเดือนกุมภาพันธ์ 2017 [[เฮโล วอร์ส 2]] ก็ออกวางจำหน่ายเป็นภาคล่าสุด
โดยแฟนคลับของวิดีโอเกมชุดนี้นั้นมีชื่อเรียกว่า "เฮโล เนชัน".<ref>{{cite news| url=https://www.thestar.com/entertainment/article/259674| title=Halo 3 hype is justified| work=[[Toronto Star]]| date=September 24, 2007| last=Dawson| first=Brett| accessdate=October 4, 2007}}</ref><ref name="halo 101">{{cite web|url=http://halo.xbox.com/en-us/abouthalo/halo101|archiveurl=https://web.archive.org/web/20100425024422/http://halo.xbox.com/en-US/abouthalo/halo101|archivedate=April 25, 2010|title=The Halo Universe 101|work=halo.xbox.com|publisher=[[Microsoft]]|accessdate=November 19, 2009}}</ref>
 
On June 10, 2018 at E3, the latest installment of the ''Halo'' series was announced as ''Halo Infinite'' and is set for possible release Q3 or Q4 2019.{{Citation needed|date=June 2018}}
In January 2014, ''Computer and Video Games'' ranked ''Grand Theft Auto V'' fourth on their "Games of the Generation 20-1" list.
Editor Rob Crossley said that for the first time, Rockstar created an open world that is "utterly beautiful". He found that the game did away with the repetitive mission design of ''Grand Theft Auto IV'' and focused instead on fun gameplay.<ref>{{cite web |url=http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |title=CVG's Games of the Generation 20-1 |date=1 January 2014 |work=[[Computer and Video Games]] |publisher=[[Future plc]] |accessdate=7 August 2014 |archiveurl=https://web.archive.org/web/20140122113625/http://www.computerandvideogames.com/442793/cvgs-games-of-the-generation-20-1/ |archivedate=22 January 2014 |deadurl=no}}</ref> In May, IGN ranked the game eighth on their list of the "Top 100 Games of a Generation" and called it a "huge, raucous, and wildly ambitious bridge towards the [eighth] generation of console gaming".<ref>{{cite web|url=http://ign.com/top/games-of-a-generation/8 |title=Grand Theft Auto V - #8 Top Games of a Generation |author= |date=23 May 2014 |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=4 June 2014 |archiveurl=https://web.archive.org/web/20140606215814/http://www.ign.com/top/games-of-a-generation/8 |archivedate=6 June 2014 |deadurl=no}}</ref> The next month, the game placed at number three on IGN's list of the "Games of a Generation: Your Top 100" as voted by readers of the site.<ref>{{cite web|url=http://www.ign.com/articles/2014/06/04/games-of-a-generation-your-top-100-list?page=2|title=Games of a Generation: Your Top 100 |page=2 |date=4 June 2014 |work=[[IGN]] |publisher=[[Ziff Davis]] |accessdate=5 June 2014 |archiveurl=https://web.archive.org/web/20140606215823/http://www.ign.com/articles/2014/06/04/games-of-a-generation-your-top-100-list?page=2 |archivedate=6 June 2014 |deadurl=no}}</ref> In August, ''Game Informer'' ranked the game third on their "Top 10 Action Games Of The Generation" list. They compared the game's quality to that of its predecessor, but thought that its ensemble character set-up, varied missions and multiplayer superseded ''Grand Theft Auto IV''{{'}}s placement on the list. They wrote of the story's absurd drama and the open world's vastness, and did not "regret a single second" spent playing the game.<ref>{{cite web |url=http://www.gameinformer.com/b/features/archive/2014/08/01/top-10-action-games-of-the-generation.aspx |title=Top 10 Action Games Of The Generation |date=1 August 2014 |last=Turi |first=Tim |work=[[Game Informer]] |publisher=[[GameStop]] |accessdate=7 August 2014 |archiveurl=https://web.archive.org/web/20140818012937/http://www.gameinformer.com/b/features/archive/2014/08/01/top-10-action-games-of-the-generation.aspx |archivedate=18 August 2014 |deadurl=no}}</ref> In November, ''Edge'' named ''Grand Theft Auto V'' the fifth best game of the generation, and commented that the game set a high standard for the open world genre.<ref name="E272">{{cite journal |title=The Ten Best Games Of The Generation |publisher=[[Future plc]] |journal=''[[Edge (magazine)|Edge]]'' |issue=272 |date=November 2014 |pages=74–81}}</ref> ''Grand Theft Auto V'' also ranked high on several best game lists determined by the public. It featured eighth on ''[[Empire (magazine)|Empire]]''{{'}}s list of "The 100 Greatest Video Games Of All Time", and fifth on ''[[Good Game]]''{{'}}s "Top 100 Games" list, as voted by the audience of the magazine and show respectively.<ref>{{cite web |url=http://www.empireonline.com/features/100greatestgames/game.asp?title=8 |title=8. Grand Theft Auto V&nbsp;— The 100 Greatest Video Games Of All Time |date=18 August 2014 |last= |first= |work=[[Empire (film magazine)|Empire]] |publisher=[[Bauer Media Group]] |accessdate=22 August 2014 |archiveurl=https://web.archive.org/web/20140819183519/http://www.empireonline.com/features/100greatestgames/game.asp?title=8 |archivedate=19 August 2014 |deadurl=no}}</ref><ref>{{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s4065784.htm |title=Good Game Top 100 - Final List |last1=O'Donnell |first1=Steven |authorlink1=Steven O'Donnell (Australian actor) |last2=Bendixsen |first2=Stephanie |authorlink2=Stephanie Bendixsen |work=[[Good Game]] |publisher=[[Australian Broadcasting Corporation]] |date=12 August 2014 |accessdate=14 September 2014 |archiveurl=https://web.archive.org/web/20140822221642/http://www.abc.net.au/tv/goodgame/stories/s4065784.htm |archivedate=22 August 2014 |deadurl=no }}</ref>
 
==Setting and plot==
In the distant past, a powerful race called the [[Forerunners (Halo)|Forerunners]] fought an alien parasite known as the [[Flood (Halo)|Flood]]. The Flood, which spread through infestation of sentient life, overran much of the [[Milky Way Galaxy]]. Exhausted by their war and after having explored all other options, the Forerunners conceived a weapon of last resort to combat the Flood, called the Halo Array. Using an installation known as the Ark, they built large ring-shaped megastructures known as [[Halo (megastructure)|Halos]]. The Halo Array, when activated, would destroy all sentient life in the galaxy&nbsp;– depriving the Flood of their food, after which samples of the lost lifeforms would be reseeded. Delaying as long as they could, the Forerunners activated the rings and disappeared.<ref name="halo 101" />
 
Nearly a hundred thousand years later, in the 26th century, humanity&nbsp;– under the auspices of the [[United Nations Space Command]], or UNSC&nbsp;– colonize many worlds thanks to the development of faster-than-light "[[Slipstream (science fiction)|slipspace]]" travel. Tensions escalate between the older and more stable "Inner Colonies" and the newer, remote "Outer Colonies", leading to [[civil war]]. The UNSC sponsors the [[Spartan-II]] program to create an elite group of enhanced supersoldiers, whose purpose is to suppress the rebellions covertly.<ref name="xbox.com-backstory">{{cite web|archivedate=February 24, 2007|archiveurl=https://web.archive.org/web/20070224233956/http://www.xbox.com/en-US/games/h/halo/storyline.htm|url=http://www.xbox.com/en-US/games/h/halo/storyline.htm|title=The Halo Timeline|publisher=Xbox.com|accessdate=July 30, 2009}}</ref> In the year 2525, human worlds come under attack by a [[Theocracy|theocratic]] alliance of alien races known as the [[Covenant (Halo)|Covenant]]. The Covenant leadership declares humanity heretics and an affront to their gods&nbsp;– the Forerunners&nbsp;– and begins a [[Religious war|holy war]] of genocide. The Covenant's superior technology and numbers prove decisive advantages; though effective, the Spartans are too few in number to turn the tide of battle in humanity's favor.
===The Music of Grand Theft Auto V===
 
In 2552, the Covenant arrive at the UNSC's last major stronghold beyond Earth&nbsp;– the planet Reach, [[Epsilon Eridani in fiction|in orbit of Epsilon Eridani]]&nbsp;– and launch an invasion of the planet. The last Spartans and UNSC military are unable to stop the Covenant from bombarding the planet. The UNSC Navy suffers devastating losses, and every Spartan but their leader, [[player character]] [[Master Chief (Halo)|Master Chief John-117]], is believed to be lost in action. Following directives to avoid leading the Covenant to Earth, [[Cortana (Halo)|Cortana]], the [[Artificial intelligence|AI]] aboard the fleeing UNSC ship ''Pillar of Autumn'', selects random coordinates that lead the ship to a Halo ring, Installation 04. These events form the backdrop to the first game in the series, ''[[Halo: Combat Evolved]]''.
 
Over the course of the game, the Covenant pursue, damaging the ''Autumn'' and leading its crew to wage a guerrilla war on the ring's surface. The Covenant accidentally release Flood imprisoned on the ring; to nullify the threat, the ring's AI caretaker, [[343 Guilty Spark]], enlists the help of the Master Chief in activating Halo. Cortana reveals that Halo's activation would mean their own destruction. Therefore, she and the Master Chief chose to detonate ''Autumn''{{'}}s engines, destroying Halo and preventing the escape of the Flood.
{{for|the in-game soundtrack|Grand Theft Auto V soundtrack}}
{{good article}}
{{Infobox album <!-- See Wikipedia:WikiProject_Albums -->
| Name = The Music of Grand Theft Auto V
| Type = soundtrack
| Artist = Various Artists
| Cover = The Music of Grand Theft Auto V.png
| Released = 24 September 2013
| Recorded =
| Genre = [[Soundtrack]]
| Length = {{Duration|m=216|s=13}}
| Label = [[Rockstar Games]]
| Producer =
| Last album = ''[[The Music of Grand Theft Auto IV]]''<br>(2008)
| This album = '''''The Music of Grand Theft Auto V'''''<br>(2013)
| Next album = ''[[Welcome to Los Santos]]''<br>(2015)
| Misc = {{Extra chronology
| Artist = [[Rockstar Games]]
| Type = soundtrack
| Last album = ''[[Max Payne 3#Soundtrack|Max Payne 3 Official Soundtrack]]''<br>(2012)
| This album = '''''The Music of Grand Theft Auto V'''''<br>(2013)
| Next album = ''[[Welcome to Los Santos]]''<br>(2015)
}}}}
 
Between the events of the first game and ''[[Halo 2]]'', the Chief and a few other survivors return to Earth, warning of an impending Covenant attack; this attack forms the first mission of the game. Meanwhile, the Covenant, unaware of the destructive nature of the rings, attempt to fire another ring, [[Installation 05]], to fulfill their religious prophecy<ref name="wind">{{cite video game | title=[[Halo 2]] | developer=Bungie | publisher=Microsoft Game Studios|year=2004 | platform=Xbox| level=Sacred Icon | quote=Mercy: Halo. Its divine wind will rush through the stars, propelling all who are worthy along the path to salvation.}}</ref> and to do so launch an attack on Earth. Helping the Chief defend Earth are Sergeant [[Avery J. Johnson|Avery Johnson]] and Commander [[Miranda Keyes]]. The Covenant Elites learn the truth about the rings and are led by a former Elite commander named the Arbiter (also a player character) to join forces with humanity to stop the firing of the ring. Though they are successful, the unexpected shutdown of the installation triggers a fail-safe protocol, priming all the rings for firing from the Ark.<ref>{{cite video game |title=[[Halo 2]] |developer=Bungie|publisher=Microsoft Game Studios|platform=Xbox |quote=343 Guilty Spark: Fail-safe protocol: in the event of unexpected shut-down, the entire system will move to standby status. All installations are now ready for remote activation. / Commander Keyes: Remote activation? From here? / 343 Guilty Spark: [...] Why... the Ark, of course.}}</ref>
'''''The Music of Grand Theft Auto V''''' is the soundtrack to the video game ''[[Grand Theft Auto V]]''. The soundtrack was released digitally in 2013 in three volumes, including an original score composed for the game in addition to selections from songs that were licensed for [[Grand Theft Auto V soundtrack|the in-game radio]]. The retail version of the soundtrack was released in 2014 for [[Compact disc|CD]] and [[Gramophone record|vinyl]].<ref name="Retail">{{cite web |url=http://www.rockstargames.com/newswire/article/52340/the-music-of-grand-theft-auto-v-limited-edition-soundtrack |title=The Music of Grand Theft Auto V: Limited Edition Soundtrack CD and Vinyl Box Sets Coming this December |author=R* Q |work=Rockstar Newswire |date=3 November 2014 |accessdate=4 November 2014 }}</ref> The game is the first in [[Grand Theft Auto|its series]] to include an original score; the work was shared between a team of producers who collaborated with each other during [[Development of Grand Theft Auto V|the game's development]]. Critical reception to the soundtrack was positive, as reviewers considered that the music had been appropriated effectively for gameplay.
 
''[[Halo 3]]'' picks up immediately after, with the Covenant's leader, the High Prophet of Truth, and the remaining loyalist Covenant uncovering a portal to the Ark on Earth. A battle rages on Earth between human forces, the Covenant, and a Flood-infected army. Eventually, the Covenant is repulsed and flees through a slipspace portal, and the Flood is purged from Earth, though much of Africa has been devastated in the battle.
==Production and composition==
''[[Grand Theft Auto V]]'' is the first entry in [[Grand Theft Auto|its series]] to make use of an original score.<ref name="GTA V Has Score">{{cite web|last=Robinson |first=Andy |title=GTA V will introduce a musical score for missions |url=http://www.computerandvideogames.com/378019/gta-v-will-introduce-a-musical-score-for-missions/ |publisher=''[[Computer and Video Games]]'' |date=12 November 2012 |accessdate=13 November 2012}}</ref> Music supervisor Ivan Pavlovich noted that creating original score for the game was "daunting" given that it would be a first for the series.<ref name="GTA V Soundscape">{{cite web |url=http://www.polygon.com/2013/10/3/4795292/the-accidental-excellence-of-gta-5s-soundscape |title= The accidental excellence of GTA 5's soundscape |website=[[Polygon (website)|Polygon]] |date=3 October 2013 |first=Alexa Ray |last=Corriea |accessdate=6 October 2013}}</ref> Like previous entries in the series, the game also contains licensed music tracks provided by an in-game radio. Pavlovich noted that the team did not want the original music to detract from the use of licensed music as well, but rather to accompany it.<ref name="Pav THR Interview">{{cite web |url=http://www.hollywoodreporter.com/news/rockstar-music-head-grand-theft-649258 |title= Rockstar Music Head on 'Grand Theft Auto V': We've Topped What's Come Before (Audio) |website=[[The Hollywood Reporter]] |date=26 October 2013 |first=Colin |last=Stutz |accessdate=19 December 2013}}</ref> He further considered that the team had to balance the "ambient subtext and tension" of the score with onscreen action in the game.<ref name="Know The Score">{{cite web |url=http://www.clashmusic.com/features/know-the-score-the-music-of-grand-theft-auto-v |title=Know The Score: The Music Of Grand Theft Auto V |publisher=''[[Clash (magazine)|Clash]]'' |date=26 November 2013 |first=Jonathan |last=Hatchman |accessdate=3 April 2014}}</ref> To work on the score, Rockstar brought [[The Alchemist (musician)|The Alchemist]], [[Oh No (musician)|Oh No]] and [[Tangerine Dream]] on board with Woody Jackson, who had collaborated with the team on three previous projects, ''[[Red Dead Redemption]]'' (2010), ''[[L.A. Noire]]'' (2011) and ''[[Max Payne 3]]'' (2012).<ref>{{cite web |url= http://www.rockstargames.com/newswire/article/51291/gtav-soundtrack-interviews-and-details-plus-sleepwalking-by-the-.html |title= GTAV Soundtrack Interviews and Details... Plus "Sleepwalking" by The Chain Gang of 1974 from the Official Trailer |publisher=[[Rockstar Games]] |author= R* Q |date=31 August 2013 |accessdate=1 September 2013 }}</ref> In collaboration with each other, the team of producers composed twenty hours of music which scores the game's missions.<ref name="GTA V Soundtrack">{{cite web |url=http://www.rollingstone.com/culture/news/inside-the-grand-theft-auto-v-soundtrack-20130828 |title= Inside the 'Grand Theft Auto V' Soundtrack |publisher=''[[Rolling Stone]]'' |date=28 August 2013 |first= Evan |last= Shamoon |accessdate=29 August 2013}}</ref> In addition, music plays dynamically throughout the game in both the single-player and multiplayer modes.<ref name="GTA V Inside Story">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2012/nov/12/grand-theft-auto-v-preview-gta-5 |title= Grand Theft Auto V preview: the inside story |publisher=''[[The Guardian]]'' |date=12 November 2012 |first= Keith | last= Stuart |accessdate=29 August 2013}}</ref>
 
Early in [[Development of Grand Theft Auto V|the game's development]], the music team were shown an early build of the game before conducting production on the score. Their work on the score was mostly complete later in the game's development, but they continued composing up until the final build of the game had to be submitted for manufacturing. [[Edgar Froese]], Tangerine Dream's founding member, was initially uninterested in being involved in music production on the game. After being flown into the studio and shown the game, he had a change of heart, impressed by the game's scale and cinematic nature. Froese's initial eight months of work on the score produced 62 hours of music.<ref name="GTA V Soundscape"/> He recorded with Tangerine Dream in Austria, but further work was mainly conducted at Jackson's studio in the United States, which The Alchemist and Oh No accessed.<ref name="Pav THR Interview"/>
 
{{Listen
|filename = GTA V Main Theme.ogg
|title = "Welcome to Los Santos"
|description = "Welcome to Los Santos", the game's main theme, was composed by [[Oh No (musician)|Oh No]]. He collaborated with several other musicians to produce original music for the game.
|pos = left
|alt = A 30-second audio sample of the game's theme song.
}}
Jackson, who upon learning that the composers would be building off each other's work, expressed concern that the finished product could end up disjointed. His initial work on the game was to provide score for [[Trevor Philips|Trevor]]'s missions, citing [[The Mars Volta]] and [[Queens of the Stone Age]] as stylistic influences during this process. After sending his efforts around to the other members of the team, Jackson was impressed by Froese's contributions to his work. "Edgar evolved the music, made it into a whole other thing", he noted.<ref name="GTA V Soundscape"/> Froese had taken Jackson's [[hip hop music|hip hop]]-influenced work and interpolated it with a [[funk]]y sound. Pavlovich considered "how to make the hip-hop and rock score not sound like they were instrumentals of songs on the radio, but rather something unique to the score" a challenge.<ref name="Know The Score"/> Froese and Jackson also sent their efforts between The Alchemist and Oh No, who heavily sampled their work. "We were sampling, taking a piece form here, a piece from there..... We pitched stuff up, chopped it, tweaked it. Then we chose the tracks that worked and everyone came in and layered on that", recalled The Alchemist. [[DJ Shadow]] then mixed the team's creations together and appropriated it for the gameplay.<ref name="GTA V Soundscape"/>
 
Pavlovich noted that at times Rockstar would give the team missions to specifically provide score for, but that some of the team's music composed for no specific purpose would influence some other missions and provide jumping-off points for further score development. He noted what he described as a "stem-based" system to make the music fit dynamic factors in the game; after a piece of music was assigned to a particular mission, the team would compose music to underscore outcomes the player could make after completing it.<ref name="GTA V Soundscape"/> Each of these "stems", Froese reflected, included up to 62 five-minute [[WAV]] files, which were sent to Pavlovich in New York. "He then created, very professionally, a mix down for each of the eight stems needed for a mission and sent out the material to the other artists involved", he elaborated. Oh No drew upon scenes from within the game to help in his composition efforts, allowing his work to feel contextually pertinent with the action onscreen; for example, the iconographic introduction of the fictional city of [[Los Santos (Grand Theft Auto)|Los Santos]] early in the game inspired him "to create a smooth West Coast vibe that embodied Los Santos". Supplying horns, electric and bass guitars, and percussion parts to the score, Oh No considered, fit with car chase scenes during the game. "We wanted everything to set the right tone", he explained.<ref name="Know The Score"/>
 
==Critical reception==
{{Album ratings
| rev1 = [[Consequence of Sound]]
| rev1Score = C+<ref>{{cite web |url=http://consequenceofsound.net/2013/10/album-review-various-artists-the-music-of-grand-theft-auto-v/ |title=Various Artist – The Music of Grand Theft Auto V |last=Levy |first=Pat |publisher=[[Consequence of Sound]] |date=11 October 2013 |accessdate=15 March 2015 }}</ref>
| rev2 = ''[[The Guardian]]''
| rev2Score = {{Rating|4|5}}<ref>{{cite web |url=https://www.theguardian.com/music/2014/dec/11/music-of-grand-theft-auto-v-box-set-review |title=The Music of Grand Theft Auto V box set review – driving music revved up to its limits |last=Mokoena |first=Tshepo |work=[[The Guardian]] |publisher=[[Guardian Media Group]] |date=12 December 2014 |accessdate=15 March 2015 }}</ref>
}} In the context of the game, ''The Music of Grand Theft Auto V'' was well received. [[Jim Sterling]] of [[Destructoid]] considered the game's sound design "impeccable", directing praise at the score.<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml |title=Review: Grand Theft Auto V |last=Sterling |first=Jim |authorlink=Jim Sterling |date=16 September 2013 |publisher=[[Destructoid]] |accessdate=16 September 2013}}</ref> The staff at ''[[Edge (magazine)|Edge]]'' wrote that the licensed music "enrich[es] Los Santos' already remarkable sense of space" and considered that the original score enhanced the atmosphere of the gameplay,<ref>{{cite journal |author=Edge Staff |title=Play: Post Script |publisher=[[Future plc]] |journal=[[Edge (magazine)|Edge]] |issue=259 |date=November 2013 |page=89}}</ref> retrospectively noting{{quote|"...it's only in replaying ''GTAV''{{'}}s missions that you come to appreciate the complexity and power of [Rockstar's] bespoke, dynamic score, whose rhythms do so much to achieve that age-old videogame goal of creating the sensation of playing a movie."<ref>{{cite journal |title=The Ten Best Games Of The Generation |publisher=[[Future plc]] |journal=[[Edge (magazine)|Edge]] |issue=272 |date=November 2014 |pages=74–81}}</ref>}} Carolyn Petit of [[GameSpot]] also thought that the score "lends missions more cinematic flavour",<ref name="Gamespot Review">{{cite web |url=http://www.gamespot.com/reviews/grand-theft-auto-v-review/1900-6414475/ |title=Grand Theft Auto V Review: City of Angels and Demons |last=Petit |first=Carolyn |date=16 September 2013 |publisher=[[GameSpot]] |accessdate=16 September 2013}}</ref> while [[Jeff Gerstmann]] of [[Giant Bomb]] said that the score helped enhance dramatic tension during missions.<ref name="Giant Bomb Review">{{cite web |url=http://www.giantbomb.com/reviews/grand-theft-auto-v-review/1900-598/ |title=Grand Theft Auto V Review |last=Gertsmann |first=Jeff | authorlink=Jeff Gerstmann |date=16 September 2013 |publisher=[[Giant Bomb]] |accessdate=4 October 2013}}</ref> Keza MacDonald of [[IGN]] commented that the licensed music had been selected well, and agreed that the original score "builds tension" on missions.<ref name="IGN Review">{{cite web |url=http://www.ign.com/articles/2013/09/16/grand-theft-auto-v-review |title=Grand Theft Auto V Review |last=MacDonald |first=Keza |date=16 September 2013 |publisher=[[IGN]] |accessdate=16 September 2013}}</ref> Alex Young of [[Consequence of Sound]] considered the score "dynamic to say the least", praising the music for its appropriation within the gameplay. He concluded that the team have "craft[ed] an entertaining blend of musical tastes that everyone can get on board with".<ref name= "COS Review">{{cite web |url=http://consequenceofsound.net/2013/10/album-review-various-artists-the-music-of-grand-theft-auto-v/ |title=Album Review: Various Artists – The Music of Grand Theft Auto V |last=Young |first1=Alex |date=11 October 2013 |publisher=[[Consequence of Sound]] |accessdate=3 April 2014}}</ref>
 
==Track listing==
{{Track listing
| collapsed = yes
| headline = Volume 1: Original Music<ref name="Soundtrack"/>
| total_length = 63:17
| title1 = Welcome to Los Santos
| note1 = [[Oh No (musician)|Oh No]]
| length1 = 2:34
| title2 = Smokin' and Ridin'
| note2 = [[BJ the Chicago Kid]] featuring [[Freddie Gibbs]] & [[Problem (rapper)|Problem]]
| length2 = 3:32
| title3 = Old Love / New Love
| note3 = [[Twin Shadow]]
| length3 = 3:53
| title4 = Change of Coast
| note4 = [[Neon Indian]]
| length4 = 3:12
| title5 = Nine Is God
| note5 = [[Wavves]]
| length5 = 4:57
| title6 = Bassheads
| note6 = [[Gangrene (group)|Gangrene]]
| length6 = 2:45
| title7 = Stonecutters
| note7 = [[Flying Lotus]]
| length7 = 4:18
| title8 = High Pressure Dave
| note8 = [[Health (band)|HEALTH]]
| length8 = 3:15
| title9 = What's Next?
| note9 = [[Off! (band)|OFF!]]
| length9 = 2:09
| title10 = Garbage
| note10 = [[Tyler, The Creator]]
| length10 = 3:28
| title11 = Nowhere to Go
| note11 = [[Nite Jewel]]
| length11 = 3:59
| title12 = R - Cali
| note12 = [[A$AP Rocky]]
| length12 = 2:19
| title13 = Colours
| note13 = Age of Consent
| length13 = 4:23
| title14 = Hold Up
| note14 = Marion Band$ featuring [[Nipsey Hussle]]
| length14 = 3:52
| title15 = Life of a Mack
| note15 = 100s
| length15 = 3:24
| title16 = The Set Up
| note16 = Favored Nations
| length16 = 4:03
| title17 = Don't Come Close
| note17 = [[Yeasayer]]
| length17 = 3:28
| title18 = [[Sleepwalking (The Chain Gang of 1974 song)|Sleepwalking]]
| note18 = [[The Chain Gang of 1974]]
| length18 = 3:38
}}
 
{{Track listing
| collapsed = yes
| headline = Volume 2: The Score †<ref name="Soundtrack"/>
| extra_column =
| total_length = 78:40
| title1 = We Were Set Up
| length1 = 3:31
| title2 = A Legitimate Business Man
| length2 = 2:57
| title3 = A Haze of Patriotic Fervor
| length3 = 5:30
| title4 = Los Santos at Night
| length4 = 1:43
| title5 = North Yankton Memories
| length5 = 4:02
| title6 = The Grip
| length6 = 3:10
| title7 = Mr. Trevor Philips
| length7 = 4:25
| title8 = A Bit of an Awkward Situation
| length8 = 4:42
| title9 = No Happy Endings
| length9 = 5:19
| title10 = His Mentor
| length10 = 1:27
| title11 = (Sounds Kind of) Fruity
| length11 = 4:44
| title12 = Minor Turbulence
| length12 = 4:33
| title13 = Chop the Dog
| length13 = 4:11
| title14 = A Lonely Man
| length14 = 3:32
| title15 = You Forget a Thousand Things
| length15 = 3:36
| title16 = Impotent Rage / Am I Being Clear Now?
| length16 = 2:08
| title17 = Fresh Meat
| length17 = 4:03
| title18 = Therapy and Other Hobbies
| length18 = 0:57
| title19 = Rich Man's Plaything
| length19 = 4:06
| title20 = The Agency Heist
| length20 = 3:22
| title21 = Hillbilly Crank Dealers' Blues
| length21 = 5:19
| title22 = Welcome to Los Santos (Outro)
| length22 = 1:11
}}
 
{{Track listing
| collapsed = yes
| headline = Volume 3: The Soundtrack<ref name="Soundtrack"/>
| total_length = 74:16
| title1 = The Kill
| note1 = [[Flying Lotus]] featuring [[Niki Randa]]
| length1 = 3:25
| title2 = I Am a Madman
| note2 = [[Lee "Scratch" Perry]]
| length2 = 5:48
| title3 = Jasmine
| note3 = [[Jai Paul]]
| length3 = 4:10
| title4 = I Get Lifted
| note4 = [[George McCrae]]
| length4 = 2:44
| title5 = What You Wanna Do
| note5 = [[Kausion]]
| length5 = 4:08
| title6 = Can't Hardly Stand It
| note6 = [[Charlie Feathers]]
| length6 = 2:48
| title7 = Life of Crime
| note7 = [[The Weirdos]]
| length7 = 2:19
| title8 = Es Toy
| note8 = [[Mexican Institute of Sound]]
| length8 = 3:15
| title9 = [[Gabriel (Joe Goddard song)|Gabriel (Soulwax Mix)]]
| note9 = Joe Goddard featuring Valentina
| length9 = 4:28
| title10 = I'd Rather Be With You
| note10 = [[Bootsy Collins]]
| length10 = 4:57
| title11 = [[Hollywood Nights (song)|Hollywood Nights]]
| note11 = [[Bob Seger]]
| length11 = 5:00
| title12 = From Nowhere (Baardsen Remix)
| note12 = [[Dan Croll]]
| length12 = 4:27
| title13 = Say That Then
| note13 = [[Problem (rapper)|Problem]] featuring [[Glasses Malone]]
| length13 = 2:52
| title14 = [[I Ain't Living Long Like This#Waylon Jennings version|I Ain't Living Long Like This]]
| note14 = [[Waylon Jennings]]
| length14 = 4:45
| title15 = Nobody Move, Nobody Get Hurt
| note15 = [[Yellowman]]
| length15 = 3:43
| title16 = [[All the Things She Said (Simple Minds song)|All the Things She Said]]
| note16 = [[Simple Minds]]
| length16 = 4:16
| title17 = Harm in Change
| note17 = [[Toro y Moi]]
| length17 = 3:59
| title18 = This Mystic Decade
| note18 = [[Hot Snakes]]
| length18 = 3:03
| title19 = Mirror Maru
| note19 = [[Magnus August Høiberg|Cashmere Cat]]
| length19 = 4:02
}}
 
† All music written and composed by [[Tangerine Dream]], Woody Jackson, [[The Alchemist (musician)|The Alchemist]] and [[Oh No (musician)|Oh No]]. All music layered, mixed and arranged by [[DJ Shadow]] from the original interactive in-game score.
 
==See also==
* [[Grand Theft Auto V soundtrack|''Grand Theft Auto V'' soundtrack]], music from game's radio stations
* ''[[Welcome to Los Santos]]'', an additional soundtrack album released in April 2015
 
==References==
{{reflist|2|refs=
 
<ref name="Soundtrack">Sources that refer to the contents and general information of the soundtrack include:
*{{cite web |url=http://mashable.com/2013/09/24/gta-v-soundtrack-itunes/ |title='Grand Theft Auto V' Soundtrack Blasts Onto iTunes |last=Stark |first=Chelsea |publisher=[[Mashable]] |date=24 September 2013 |accessdate=25 September 2013 }}
*{{cite web |url=http://au.gamespot.com/news/grand-theft-auto-v-music-now-on-itunes-6414912 |title=Grand Theft Auto V music now on iTunes |last=Makuch |first=Eddie |publisher=[[GameSpot]] |date=24 September 2013 |accessdate=25 September 2013 }}
*{{cite web |url=http://www.craveonline.com/music/articles/576111-gta-v-sounds-music-of-grand-theft-auto-v-now-available-in-itunes |title=GTA V Sounds: Music of Grand Theft Auto 5 Now Available in iTunes |last=Firecloud |first=Johnny |publisher=[[CraveOnline]] |date=24 September 2013 |accessdate=25 September 2013 }}
*{{cite web |url=http://www.rockstargames.com/newswire/article/51411/the-music-of-grand-theft-auto-v-three-volume-digital-album-now-a.html |title=The Music of Grand Theft Auto V: Three Volume Digital Album Now Available on iTunes |author=R* Q |publisher=[[Rockstar Games]] |date=24 September 2013 |accessdate=25 September 2013 }}</ref>
}}
 
Chief, Arbiter, Elites, Johnson, Keyes, and U.N.S.C. troops follow the Covenant "Prophet of Truth" through the portal, joined by 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld. During the ensuing battle between humans, Covenant, and the Flood on the Ark, Johnson is captured by Truth to activate the Halo rings. Keyes tries to intervene, but is killed. Master Chief and the Arbiter, aided by the Flood, kill Truth and rescue Johnson. After finding out that the Ark is constructing a replacement for Guilty Spark's Halo ring, Installation 09, Master Chief decides to fire the unstable Halo, destroying both the Flood and the Ark. After finding out about their plan, Guilty Spark kills Johnson and tries to kill Master Chief, but Master Chief destroys Guilty Spark and activates the Halo. Master Chief and the Arbiter escape on the UNSC frigate ''Forward Unto Dawn'', but the slipspace portal closes with Master Chief's half trapped in space. After a memorial service on Earth for the victims of the Human-Covenant war, the Arbiter and his Elite brethren depart for their home planet. The rear half of ''Forward Unto Dawn'' floats in deep space. Cortana activates a distress beacon and the Chief goes into hibernation.
==External links==
*[http://rockstargames.com/V/ ''Grand Theft Auto V'' official website]
*[http://rockstargames.com/V/music Official website music page]
 
Four years later, the Chief and Cortana awake to find they are being attacked by an Ex-Covenant splinter faction lead by Jul 'Mdama (''[[Halo 4]]''). Caught in an artificial [[gravity well]], they are pulled into the artificial Forerunner planet of Requiem, along with the UNSC ship ''Infinity''.<ref name="Waypoint - Campaign">{{cite web|url=http://www.halowaypoint.com/en-us/intel/detail/9feeae242fe24254b5eaa3e42eb30830/campaign |title=Campaign |publisher=[[343 Industries]] |work=Halo Waypoint |accessdate=November 11, 2012 |archiveurl=https://www.webcitation.org/6HAk4KLj4?url=http://www.halowaypoint.com/en-us/intel/detail/9feeae242fe24254b5eaa3e42eb30830/campaign |archivedate=June 6, 2013 |deadurl=yes |df= }}</ref><ref name="oxme3">{{cite web|url=http://www.oxm.co.uk/42369/halo-4-screens-promethean-knights-sticky-launcher-and-forerunner-scattershot/|title=Halo 4 screens: Promethean Knights, Sticky Launcher and Forerunner Scattershot|publisher=[[Official Xbox Magazine|Official Xbox Magazine UK]]|first=Edwin|last=Evans-Thirlwell|date=June 5, 2012|accessdate=June 10, 2012}}</ref> Master Chief, fighting Jul 'Mdama's Covenant faction and robotic warriors called Prometheans, unwittingly releases a hostile Forerunner warrior called "The Didact" from imprisonment. While seeking a way to combat the Didact, Cortana reveals that she is becoming "rampant" (an inevitable state leading to insanity that AIs reach when their knowledge base finally becomes too large). Master Chief is eventually contacted by a personality construct of a Forerunner called the Librarian (The Didact's Wife), who tells him about the Didact: during the crisis with the Flood, the Didact tried to use a device called the Composer to transform humanity into Prometheans. He did this because he needed soldiers that were immune to Flood Infection. His own race then imprisoned him along with the Forerunner soldiers and humans he had already converted. The Composer was hidden. After the Didact leaves Requiem and retrieves the Composer, Cortana and the Master Chief pursue him to Earth. Although the Didact is able to fire the Composer at North America, digitizing over seven million people, the Master Chief and Cortana are eventually able to cast the hateful Forerunner into a slipspace portal. They then destroy the Composer and the Didact's ship with a nuclear device. Cortana sacrifices herself to save the Master Chief from the resultant explosion. Master Chief is later found floating among the rubble, and taken back to ''Infinity''.
{{Grand Theft Auto V |state=expanded}}
{{Grand Theft Auto}}
 
''[[Halo 5: Guardians]]'' begins eight months later. Blue Team&nbsp;— consisting of four of the five remaining Spartan-II's (Master Chief, Fred-104, Kelly-87 and Linda-58), receives signals from Cortana indicating that she has survived her "death" by taking advantage of Forerunner AI technology. The Chief, disobeying direct orders, travels to the planet Genesis to reunite with her. Another fireteam known as Fireteam Osiris, a group of Spartans from the competing Spartan-IV program, are dispatched to apprehend him. This journey takes them to several places around the galaxy, including the Elite homeworld of Sanghelios, where the Arbiter leads an offensive against the final remnants of Jul 'Mdama's Ex-Covenant faction. As they travel, Osiris discover that Cortana is activating ancient Forerunner constructs&nbsp;— the eponymous Guardians&nbsp;— with which she plans to impose permanent galactic peace on pain of death. She holds the Master Chief's team captive in a Cryptum to force them into meditative hibernation, and while Fireteam Osiris are able to rescue them, they are not able to stop Cortana from executing her plan, disabling most contemporary technology in the galaxy by way of the Guardians, and thus bringing all remaining sentient species under her aegis. As the game ends, Blue Team, Fireteam Osiris and the Arbiter regroup on Sanghelios to plan their resistance.
{{DEFAULTSORT:Grand Theft Auto 05}}
[[Category:Grand Theft Auto V|Music]]
[[Category:2013 soundtracks]]
[[Category:Grand Theft Auto soundtracks]]
[[Category:Tangerine Dream soundtracks]]